Small City: Go̠l Schyru Hadfow

Go̠l Schyru Hadfow

Go̠l Schyru Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceBàze Logu Empire
Sub ProvenceS̺ûhahæ Kàhæ Kingdom
RegionHav Frantvi Meadows
Founded1427
Community LeaderLord Glelè
Area18 km2 (7 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation2884 m (9461 ft)
Average Yearly Precipitation277 cm/y (109 in/y)
Population4440
Population Density246 people per km2 (634 people per mi2)
Town AuraConjuration
Naming
Native nameGo̠l Schyru Hadfow
Pronunciation/go̠l/ /scru/
Direct Translation[yellow] [noon; midday]
Translation[Not Yet Translated]

Go̠l Schyru Hadfow (/go̠l/ /scru/ [yellow] [noon; midday]) is a temperate Small City located in S̺ûhahæ Kàhæ Kingdom, Bàze Logu Empire, within the Warren.

The name Go̠l Schyru Hadfow is derived from the Sylvin language, as Go̠l Schyru Hadfow was founded by Barbara, who was culturaly Wood Elf.

Climate

Go̠l Schyru Hadfow has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being an icy 27°C (80°F) and its average temperature during the winter being a warm -10°C (14°F). Go̠l Schyru Hadfow receives an average of 277 cm/y (109 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Go̠l Schyru Hadfow covers an area of nearly 18 km2 (7 mi2), and an average elevation of 2884 m (9461 ft) above sea level.

Overview

Go̠l Schyru Hadfow was founded durring the early 15th century in summer of the year 1427, by Barbara. The establishment of Go̠l Schyru Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Go̠l Schyru Hadfow's construction back out of the project. Barbara pushed on reguardles, and Go̠l Schyru Hadfow was finished, but starts off as a terible place to live.

Go̠l Schyru Hadfow was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Go̠l Schyru Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Go̠l Schyru Hadfow is buildings are built arround a single broad cobblestone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Go̠l Schyru Hadfow's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The top tier civilian fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Go̠l Schyru Hadfow is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.

Civic Infrastructure

Go̠l Schyru Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Go̠l Schyru Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Go̠l Schyru Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Go̠l Schyru Hadfow's parks.

Go̠l Schyru Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Go̠l Schyru Hadfow.

Go̠l Schyru Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Go̠l Schyru Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Go̠l Schyru Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Go̠l Schyru Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Go̠l Schyru Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Go̠l Schyru Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Go̠l Schyru Hadfow's public wards, blessings, and other arcane systems.

Go̠l Schyru Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Go̠l Schyru Hadfow's natural decorations nor waterways.

Go̠l Schyru Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Go̠l Schyru Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Go̠l Schyru Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Go̠l Schyru Hadfow is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Go̠l Schyru Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Go̠l Schyru Hadfow hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Spider, Assassin (Giant) near Go̠l Schyru Hadfow are known to be more aggressive than normal.

Go̠l Schyru Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Augury energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 8
  • Farmers: 12
  • Farm Laborer: 19
  • Hunters: 15
  • Milk Maids: 11
  • Ranchers: 5
  • Ranch Hands: 11
  • Shepherds: 10
    • Farmland: 17982 m2
    • Cattle and Similar Creatures: 1110
    • Poultry: 13320
    • Swine: 888
    • Sheep: 44
    • Goats: 8
    • Horses, Mounts, and Beasts of Burden: 444

Craftsmen

  • Arms and Toolmakers: 8
  • Blacksmiths: 10
  • Bookbinders: 5
  • Buckle-makers: 6
  • Cabinetmakers: 10
  • Candlemakers: 16
  • Carpenters: 16
  • Clothmakers: 12
  • Coach and Harness Makers: 4
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 10
  • Farrier: 26
  • Furriers: 2
  • Glassworkers: 16
  • Gunsmiths: 9
  • Harness-Makers: 4
  • Hatters: 8
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 10
  • Locksmiths: 4
  • Matchstick makers: 7
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 6
  • Plasterers: 5
  • Pursemakers: 7
  • Roofers: 4
  • Ropemakers: 4
  • Rugmakers: 4
  • Saddlers: 7
  • Scabbardmakers: 10
  • Scalemakers: 4
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 16
  • Tailors: 20
  • Tanners: 5
  • Upholsterers: 6
  • Watchmakers: 5
  • Weavers: 12
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 5
  • Booksellers: 6
  • Butchers: 11
  • Chandlers: 11
  • Chicken Butchers: 11
  • Entrepreneurs: 4
  • Fine Clothiers: 12
  • Fishmongers: 12
  • Florists: 2
  • Potion Sellers: 7
  • Resellers: 19
  • Spice Merchants: 6
  • Wine-sellers: 9
  • Wheelwright: 7
  • Woodsellers: 4

Service workers

  • Bakers: 19
  • Barbers: 20
  • Coachmen: 6
  • Cooks: 20
  • Doctors: 9
  • Gamekeepers: 6
  • Grooms: 3
  • Hairdressers: 14
  • Healers: 12
  • Housekeepers: 12
  • Housemaids: 23
  • House Stewards: 11
  • Inns: 4
  • Laundry maids: 8
  • Maidservants: 13
  • Nursery Maids: 7
  • Pastrycooks: 17
  • Restaurateur: 21
  • Tavern Keepers: 17

Specialized Laborer

  • Ashworkers: 6
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 8
  • In-Town Couriers: 9
  • Long Haul Couriers: 9
  • Dockyard Workers: 8
  • Gas Workers: 2
  • Hay Merchants: 3
  • Leech Collectors: 12
  • Millers: 9
  • Miners: 10
  • Oilmen and Polishers: 7
  • Postmen: 11
  • Pure Finder: 5
  • Skinners: 15
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 14
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 12

Skilled Laborers

  • Accountants: 5
  • Alchemist: 6
  • Clerk: 9
  • Dentists: 4
  • Educators: 12
  • Engineers: 6
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 4
  • Pharmacist: 5
  • Professors: 1
  • Scientists: 3
  • Wizards: 1

Civil Servants

  • Adventurers: 4
  • Bankers: 6
  • Civil Clerks: 10
  • Civic Iudex: 4
  • Consultants: 2
  • Exorcist: 10
  • Fixers: 5
  • Kami Clerk: 8
  • Landlords: 8
  • Lawyers: 5
  • Legend Keepers: 7
  • Militia Officers: 31
  • Monks, Monastic: 13
  • Monks, Civic: 15
  • Historian, Oral: 10
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 10
  • Priests: 18
  • Rangers: 6
  • Rat Catchers: 6
  • Scholars: 7
  • Spiritualist: 8
  • Slayers: 2
  • Storytellers: 16
  • Military Officers: 17

Cottage Industries

  • Brewers: 14
  • Comfort Services: 14
  • Enchanters: 4
  • Herbalists: 4
  • Jaminators: 14
  • Needleworkers: 12
  • Potters: 7
  • Preserve Makers: 13
  • Quilters: 6
  • Seamsters: 29
  • Spinners: 13
  • Tinker: 4
  • Weaver: 12

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 7
  • Costumers: 2
  • Dancers: 5
  • Drafters: 2
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 4
  • Inlayers: 4
  • Musicians: 13
  • Painters, Art: 2
  • Playwrights: 4
  • Sculptors, Art: 3
  • Wood Carvers: 15
  • Writers: 14

Produce Industries

  • Butter Churners: 15
  • Canners: 14
  • Cheesmakers: 15
  • Ice Merchants: 2
  • Millers: 8
  • Picklers: 7
  • Smokers: 5
  • Stockmakers: 4
  • Tobacconists: 7
  • Tallowmakers: 10

1590 of Go̠l Schyru Hadfow's population work within a Foundational Occupation.

2495 of Go̠l Schyru Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 355 (8%) are noncontributers.

Points of Interest

The roads leading into Go̠l Schyru Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a pair of spaulders of Charm, an a pair of spaulders imbued with great amounts of Charm energies was created near Go̠l Schyru Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History